Alien Reform

Alien Reform

Alien Reform is a 3D survival shooter game. It is a game that has a level system, and the aliens get stronger at each level.
There are 6 different maps. These maps change every 12 levels. Before each level change, there is a "FULL BOSS" battle. All aliens are mighty, and you have to destroy them to move to the new map.There are 15 sci-fi weapons; these weapons can be purchased and upgraded with in-game currency. Powerful weapons are required to destroy powerful zombies. You can also blow up aliens with the "Bazooka". Enter the rating in the "daily ranking table" with the "daily XP's you have obtained. Buy new heroes with the "Gold" that you get in this table, which is reset every day.

Start Playing Alien Reform with These Instructions

WASD = move
Left-click = shoot
Right-click = switch camera
U = bazooka
R = reload
C = crouch
1 2 3 = switch weapons

Key Points of the Game

'shooter game', 'free ayn games', 'action games'

Is this game built with any specific game creation tool?

WebGL was chosen for its simplicity and power in game creation.

Which gender would enjoy this game the most?

The game is primarily intended for Male & Female players.

What is the intended age group for this game?

This game is intended for Kids, Teens, Young Adults, Adults, Seniors in terms of age.

Who is the game creator for this title?

The creator of Alien Reform is AYN Games.

Is the game compatible with mobile operating systems?

Yes, Alien Reform works on both iOS and Android.

In which game category does this title belong?

This game is categorized within the gaming world as Casual, Shooter.

What topics does this game focus on?

Descriptive tags linked to the game are alien, explosion, guns.

Does the game contain any violent or bloody scenes?

Yes, there are instances of blood in the world of Alien Reform.

Are there any acts of cruelty in the game?

Yes, Alien Reform features cruel or harmful content.

Is the game suitable for a child’s age group?

No, Alien Reform is not meant for kids to enjoy.
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